Aug 25, 2005, 08:14 PM // 20:14
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#21
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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increased cast time to 3 seconds not additional 3 secs. They would have to up dmg by a huge amount and mroe people if its 5 sec cast time
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Aug 25, 2005, 08:24 PM // 20:24
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#22
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Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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My mistake I can now fire off lightning orb and lightning strike off in the time it takes to cast chain lightning. If they want to lower its aoe dmg then they need to lower its bounce range and leave it at that.
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Aug 26, 2005, 04:52 AM // 04:52
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#23
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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i still dont see how fire eles can do jack in a pvp setting... but i dont plan on arguing on that.
my guess is they nerfed chain lightning because spirits were 'the' counter to it, and with that gone they dont want a repeat. not that spike groups were even good back then, but yknow itl cut down on the 'rank 2(lier) spiker looking for expert spike team!' going on in tombs
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Aug 26, 2005, 04:59 AM // 04:59
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#24
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Frost Gate Guardian
Join Date: Jun 2005
Location: Oregon
Guild: The Shattered Hand
Profession: N/R
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THey nerfed Chain Lightning because they wanted Air magic to be more of a single target thing, and Fire magic to be the AoE field, and Chain was too good of an AoE type sell for Air Magic.
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Aug 26, 2005, 05:00 AM // 05:00
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#25
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Audhumla
THey nerfed Chain Lightning because they wanted Air magic to be more of a single target thing, and Fire magic to be the AoE field, and Chain was too good of an AoE type sell for Air Magic.
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that was probably the main point. sorry if i mislead you a bit in my previous post
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Aug 26, 2005, 03:15 PM // 15:15
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#26
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Frost Gate Guardian
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Quote:
Originally Posted by TheGreatBoo
No you read that wrong. It's an additional 3 second cost. 5 Seconds is useless. In that time I could fire off Lightning orb, lightning strike, enervating charge, and lightning javelin. 25% armor penetration is a joke when its only 80 dmg. For the cost, exhaustion, cast time, and junk dmg, it's been trashed.
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Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets
No, you read that wrong. It's 3 seconds instead of 2 to cast chain now.
it will deal 89 damage (if i am calculating right, someone like Ensign could correct me here...) at 16 Air. For 10 Energy you get an AoE in Air, the non-aoe line, decent (albeit no longer spectacular) damage with 25% armor pen, and a relatively quick recharge (in comparison to spells from other lines), in exchange for a little exhaustion. It's not junk, it's just not strictly "better" than Lightning Surge anymore.
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Aug 26, 2005, 03:18 PM // 15:18
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#27
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Frost Gate Guardian
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.....
Last edited by DarkAynjil; Aug 26, 2005 at 03:21 PM // 15:21..
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